Link to the University of Pittsburgh Homepage
Link to the University Library System Homepage Link to the Contact Us Form

The GAME(Cycle) exercise system: comparison with standard ergometry.

Fitzgerald, SG and Cooper, RA and Thorman, T and Cooper, R and Guo, SF and Boninger, ML (2004) The GAME(Cycle) exercise system: comparison with standard ergometry. The journal of spinal cord medicine, 27 (5). 453 - 459. ISSN 1079-0268

[img] Plain Text (licence)
Available under License : See the attached license file.

Download (1kB)

Abstract

BACKGROUND: It is well established that physical activity is beneficial to health. For the individual in a wheelchair, a regular exercise program might not be available or may be too difficult to participate in physically and/or psychologically. Many exercise devices and regimes are boring. The goal, therefore, is to develop a device that makes exercise more exciting and, thus, motivates a person to exercise more or for a longer period of time, yielding increased energy expenditure. Our laboratory developed an interface between an arm ergometer and a computer game that allows the user to control game play on the screen as if using a joystick. The purpose of this study was to determine (a) whether the GAME(Cycle) system would elicit an exercise effect similar to arm ergometry, (b) whether perceived exertion would be different between the 2 devices, and (c) individuals' impressions regarding the GAME(Cycle) system. METHODS: Thirteen individuals who used wheelchairs participated in the study. Participants were asked to exercise for 2 separate, 19-minute sessions. For 1 session, a GAME(Cycle) system was used and for the other session, the same arm ergometer was used, but without the computer game being played. Physiologic data and perceived exertion were collected for each session. RESULTS: There were significant differences between playing the game and not playing the game for VO2 (P = 0.03) and VCO2 (P = 0.02), with higher values being found when the game was played. Perceived exertion was not significantly different between the 2 trials. CONCLUSION: GAME(Cycle) appears to be similar in nature with respect to energy expenditure to arm ergometry. Because this study was conducted on athletes, further research is needed with sedentary individuals to determine exercise effects and perceived exertion.


Share

Citation/Export:
Social Networking:
Share |

Details

Item Type: Article
Status: Published
Creators/Authors:
CreatorsEmailPitt UsernameORCID
Fitzgerald, SG
Cooper, RARCOOPER@pitt.eduRCOOPER
Thorman, T
Cooper, Rcooperrm@pitt.eduCOOPERRM
Guo, SF
Boninger, MLboninger@pitt.eduBONINGER
Centers: Other Centers, Institutes, or Units > Human Engineering Research Laboratories
Date: 1 January 2004
Date Type: Publication
Journal or Publication Title: The journal of spinal cord medicine
Volume: 27
Number: 5
Page Range: 453 - 459
DOI or Unique Handle: 10.1080/10790268.2004.11752237
Schools and Programs: School of Health and Rehabilitation Sciences > Rehabilitation Science and Technology
Refereed: Yes
ISSN: 1079-0268
MeSH Headings: Adult; Energy Metabolism--physiology; Equipment Design; Exercise Test--instrumentation; Exercise Therapy--instrumentation; Female; Humans; Male; Microcomputers; Middle Aged; Motivation; Physical Fitness--physiology; Software; Spinal Cord Injuries--physiopathology; Spinal Cord Injuries--rehabilitation; User-Computer Interface; Video Games; Wheelchairs
PubMed ID: 15648800
Date Deposited: 12 Oct 2012 18:15
Last Modified: 05 Feb 2019 03:55
URI: http://d-scholarship.pitt.edu/id/eprint/15749

Metrics

Monthly Views for the past 3 years

Plum Analytics

Altmetric.com


Actions (login required)

View Item View Item