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Kinetic and physiological analysis of the GAME<sup>Wheels</sup> system

O'Connor, TJ and Fitzgerald, SG and Cooper, RA and Thorman, TA and Boninger, ML (2002) Kinetic and physiological analysis of the GAME<sup>Wheels</sup> system. Journal of Rehabilitation Research and Development, 39 (6). 627 - 634. ISSN 0748-7711

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Abstract

For individuals with a spinal cord injury or dysfunction (SCI/D), opportunities to exercise are limited and are usually not highly motivating experiences. Exercise programs or extracurricular activities may help increase or maintain the cardiovascular fitness level of individuals with SCI/D. The GAMEWheels system, an interface between a portable roller system and a computer, enables an individual to control a video game by propelling his or her wheelchair. The purpose of this study was to investigate whether the propulsive forces used during video play, both with and without the GAMEWheels system, were different. A secondary purpose was to examine differences in metabolic parameters during exercise under these two conditions. Ten manual wheelchair users exercised on the GAMEWheels system with and without controlling a video game. Physiological and kinetic data were collected six times during two exercise trials. Kinetic data were recorded with the SMARTWheel and used to investigate propulsion forces. No significant differences were found in the resultant force, rate of rise, or number of hand contacts with the pushrims. This study showed that propulsion pattern did not change significantly when wheelchair users exercised while playing a computer video game. Oxygen consumption, ventilation, and heart rate were significantly different (p < 0.05) between the two groups during the last three exercise intervals and cooldown. Playing a video game while exercising may help to motivate manual wheelchair users to exercise longer and regularly, something that was reported by this study's subjects; likewise, exercising while playing a video game may not be associated with higher pushrim forces and stroke frequencies.


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Details

Item Type: Article
Status: Published
Creators/Authors:
CreatorsEmailPitt UsernameORCID
O'Connor, TJ
Fitzgerald, SG
Cooper, RARCOOPER@pitt.eduRCOOPER
Thorman, TA
Boninger, MLboninger@pitt.eduBONINGER
Centers: Other Centers, Institutes, or Units > Human Engineering Research Laboratories
Date: 1 November 2002
Date Type: Publication
Journal or Publication Title: Journal of Rehabilitation Research and Development
Volume: 39
Number: 6
Page Range: 627 - 634
Schools and Programs: School of Health and Rehabilitation Sciences > Rehabilitation Science and Technology
Refereed: Yes
ISSN: 0748-7711
MeSH Headings: Adult; Cervical Vertebrae; Energy Metabolism--physiology; Exercise--physiology; Humans; Kinetics; Middle Aged; Oxygen Consumption--physiology; Spinal Cord Injuries--physiopathology; Spinal Cord Injuries--rehabilitation; Thoracic Vertebrae; User-Computer Interface; Video Games; Wheelchairs
PubMed ID: 17943665
Date Deposited: 15 Oct 2012 16:05
Last Modified: 30 Oct 2018 12:58
URI: http://d-scholarship.pitt.edu/id/eprint/15827

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