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Can Gaming Be Used in the Nonprofit Sector for More than Fundraising?

Beaton, Brian (2014) Can Gaming Be Used in the Nonprofit Sector for More than Fundraising? Occasional Paper Series (28). 1 - 11.

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This paper explores new, game-based volunteering platforms in the sciences and discusses their viability for nonprofit organizations, which have long used gaming for fundraising but not typically in other aspects of their operations. The paper unfolds in two parts. Examples of game-based volunteering platforms in the sciences are examined in Part 1, and their broader significance discussed in regard to the history of science and the history of gaming. The games in question enable volunteers to work remotely with scientific research data and assist with data processing and information management. In Part 2, the paper outlines information management challenges in the nonprofit domain and articulates possible design modifications to the game-based platforms being developed in the sciences that would make them potentially workable for nonprofits. The modifications proposed, informed by the idea of “context-rich” design, draw inspiration from research into player habits and preferences within existing nonprofit gaming culture, with a focus on bingo, a highly popular form of NPO gaming that normally involves the analysis of individual and clustered number tables.


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Item Type: Article
Status: Published
CreatorsEmailPitt UsernameORCID
Beaton, Brian
Date: August 2014
Date Type: Publication
Access Restriction: No restriction; Release the ETD for access worldwide immediately.
Journal or Publication Title: Occasional Paper Series
Number: 28
Publisher: Las Vegas: Center for Gaming Research
Page Range: 1 - 11
Institution: University of Pittsburgh
Schools and Programs: School of Information Sciences > Library and Information Science
Refereed: No
Official URL:
Article Type: Research Article
Date Deposited: 23 Oct 2014 16:23
Last Modified: 20 Dec 2018 00:55

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