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Syllabus for "Digital Humanity"

Langmead, Alison and Vee, Annette (2019) Syllabus for "Digital Humanity". (Unpublished)

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Abstract

How have computational devices affected the way we think about our own humanity? Our relationship to digitality has changed from the mainframe to the smartphone, but throughout, computers have processed huge amounts of data, kept track of our (or our enemies’) activities, made our lives more fun or at least more complicated, allowed us to communicate with each other, and to archive knowledge on a broad scale. What roles do computers play in our lives, and what role do we play in theirs? What are the borders between humans and computers, or can they be drawn at all?

This course prepares students to critically examine the intersections between digital devices and human life. Covering topics such as the relationship between computers and humans, surveillance, big data, and interactivity and games, we question what it means to be human in a space of pervasive digitality. Students will read philosophy, fiction, essays, book excerpts, and watch movies and play games. Assessment will be based on regular online posts to WordPress, a take-home midterm examination, a reflective synthesis of online posts, and class participation. The course fills the Philosophy General Education requirement and meets three times per week: twice for lecture, once for recitation/lab.


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Details

Item Type: Other
Status: Unpublished
Creators/Authors:
CreatorsEmailPitt UsernameORCID
Langmead, Alisonadlangmead@pitt.eduadlangmead0000-0002-9159-9797
Vee, Annetteannettevee@pitt.eduannettevee0000-0003-2975-4466
Date: 4 December 2019
Date Type: Submission
Schools and Programs: Dietrich School of Arts and Sciences > English
Dietrich School of Arts and Sciences > History of Art and Architecture
School of Computing and Information > Library and Information Science
Refereed: No
Date Deposited: 04 Dec 2019 18:17
Last Modified: 04 Dec 2019 18:17
URI: http://d-scholarship.pitt.edu/id/eprint/37939

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