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EVALUATING THE IMPACT OF EXERGAMING ON THE EXERCISE BEHAVIOROF PERSONS WITH SPINAL CORD INJURIES

Authier, Erica Lynn (2009) EVALUATING THE IMPACT OF EXERGAMING ON THE EXERCISE BEHAVIOROF PERSONS WITH SPINAL CORD INJURIES. Master's Thesis, University of Pittsburgh. (Unpublished)

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Abstract

Individuals with spinal cord injuries (SCI) are at increased risk for cardiopulmonary andcardiovascular disease. The GameCycleTM exercise system integrates arm-ergometry and videogaming with the goal of providing a fun and motivational exercise platform. For this thesisresearch, two studies were conducted to evaluate the design of the GameCycleTM and its efficacyas an exercise platform.The objective of the first study was to teach subjects how to safely and effectively usethe GameCycleTM, to determine if subjects are able to learn how to operate the GameCycleTM inan acceptable time period, to learn whether they are able to reach their target heart rate zoneusing the GameCycleTM, and to obtain feedback from new users regarding features of the newsystem. Participants included 14 subjects with SCI (11 men and 3 women, 37.5 +/- 6.5 years).Subjects were trained to use the GameCycleTM and were required to complete a timeddemonstration. Metabolic data were collected over a 14 minute exercise bout while playing theGameCycleTM. All subjects were able to complete training successfully and 12 (86%) of thesubjects were able to reach their target heart rate zones. All of the participants conveyed that the GameCycleTM was easy to learn, operate, and has easily adjustable settings to suit their needs. 86% of participants found the GameCycleTM to be enjoyable and that it was likely motivatemanual wheelchair users to exercise regularly. This study indicates that the GameCycleTM iseasy to use and confirms previous findings that aerobic training zones can be reached.The goal of the In-home Phase was to evaluate the effectiveness of the GameCycleTM ascompared to standard ergometry. Nine persons with SCI (1 woman, 8 men, 36.2 +/- 5.5 years)completed a four-month in-home trial in which they were asked to exercise with theGameCycleTM for two months and a standard arm-ergometer for two months. Results indicatethat subjects exercised for significantly longer durations (p=0.035) with the GameCycleTM. Thissuggests that the GameCycleTM is more enjoyable and will increase exercise dosage for longtermexercise compares to standard arm-ergometry.


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Details

Item Type: University of Pittsburgh ETD
Status: Unpublished
Creators/Authors:
CreatorsEmailPitt UsernameORCID
Authier, Erica Lynnelast10@pitt.eduELAST10
ETD Committee:
TitleMemberEmail AddressPitt UsernameORCID
Committee ChairCooper, RoryRCOOPER@pitt.eduRCOOPER
Committee MemberCham, Rakiercham@pitt.eduRCHAM
Committee MemberFitzgerald, Shirleyshirfitz@gmail.com
Date: 28 January 2009
Date Type: Completion
Defense Date: 24 April 2007
Approval Date: 28 January 2009
Submission Date: 2 December 2008
Access Restriction: 5 year -- Restrict access to University of Pittsburgh for a period of 5 years.
Institution: University of Pittsburgh
Schools and Programs: Swanson School of Engineering > Bioengineering
Degree: MSBeng - Master of Science in Bioengineering
Thesis Type: Master's Thesis
Refereed: Yes
Uncontrolled Keywords: Disability; Gaming; Physical Activity
Other ID: http://etd.library.pitt.edu/ETD/available/etd-12022008-101144/, etd-12022008-101144
Date Deposited: 10 Nov 2011 20:07
Last Modified: 15 Nov 2016 13:52
URI: http://d-scholarship.pitt.edu/id/eprint/9959

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